Katilda, Dawnhart Martyr // Katilda's Rising Dawn (PRE-21S) - Innistrad: Crimson Vow Promos: (Double Faced Transform) Foil

Katilda, Dawnhart Martyr // Katilda's Rising Dawn (PRE-21S) - Innistrad: Crimson Vow Promos: (Double Faced Transform) Foil
Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb 3WW (You may cast this card from your graveyard transformed for its disturb cost.)
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Katilda's Rising Dawn
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Original: $1.18
-65%$1.18
$0.41Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb 3WW (You may cast this card from your graveyard transformed for its disturb cost.)
//
Katilda's Rising Dawn
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.











